Katamari Damacy took the gaming world by storm in 2004 with a simple concept. You roll a ball into objects that stick to it and make the ball bigger, which then allows you to roll into and gather bigger objects, making the ball even bigger, and so on. You start by rolling up loose change on the floor and before you know you’re rolling into trucks and buildings. The challenge was to see how big of a Katamari ball you could make before the timer runs out.
Katamari Roll, a new project by Arian Croft, uses the same idea to hopefully test the limits of 3D printing.
Croft, who’s known for his 3D-printed board game Pocket-Tactics, got the idea…
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